Intel’s VR Visionary Kim Pallister and Sci-Fi Game Designer Austin Grossman Headline GamesBeat Summit 2017

Exploring the Intersection of Gaming, Sci-Fi, and Cutting-Edge Technology

At the upcoming GamesBeat Summit 2017, industry leaders Kim Pallister, Director of Intel’s Virtual Reality Center of Excellence, and Austin Grossman, acclaimed sci-fi novelist and game designer for Magic Leap, will headline a fireside chat. Their discussion will delve into the conference’s central theme: How games, sci-fi, and technology converge to create real-world innovation.

Event Details

  • Dates: May 1–2, 2017
  • Location: Claremont Resort Hotel, Berkeley, CA (near San Francisco)
  • Registration: Secure your seat here (Use code Deantak for 20% off).

Kim Pallister of Intel
Image Credit: Intel

Spotlight on Kim Pallister

As the leader of Intel’s VR project lab in Hillsboro, Oregon, Pallister drives advancements in virtual reality technology, focusing on mainstream adoption. His team collaborates with OEM partners like Microsoft, HTC, and Oculus to enhance VR hardware and software. With a career spanning Microsoft’s business development (Xbox Live Arcade, MSN Games) and Intel’s gaming strategy, Pallister is a key figure in the evolution of immersive experiences.

Austin Grossman
Image Credit: Austin Grossman

Spotlight on Austin Grossman

Grossman bridges literature and interactive entertainment as a novelist (Soon I Will Be Invincible, Crooked) and game designer (Dishonored, Deus Ex). His BAFTA-winning work exemplifies how storytelling in games and sci-fi inspires technological breakthroughs.

Why Attend?

GamesBeat Summit 2017 is a unique forum exploring the “inspiration cycle”—where sci-fi fuels gaming innovation, and gaming pushes tech boundaries. Highlights include:

  • Keynote Sessions: Learn from pioneers like Adam Gazzaley (UCSF), Tim Chang (Mayfield Fund), and Gary Whitta (Rogue One screenwriter).
  • Networking: Connect with executives from Ubisoft, Sony PlayStation, Epic Games, and more.
  • Breakout Topics:
    • Sci-fi’s impact on VR/AR
    • Monetization strategies
    • The rise of esports
    • Platform trends (VR vs. AR)

Chris Roberts of Roberts Space Industries
Image Credit: Cloud Imperium Games

The Bigger Picture

From Snow Crash’s virtual worlds to Minority Report’s gesture controls, sci-fi has repeatedly predicted tech advancements. This event examines how games and storytelling accelerate real-world innovation—a theme echoed in sessions with advisors like Mike Vorhaus (Magid Advisors) and Margaret Wallace (Playmatics).

Who Should Attend?
Executives, developers, investors, and creatives from gaming, tech, and entertainment. Join us to:

  • Gain actionable insights
  • Foster cross-industry collaboration
  • Discover the next wave of immersive tech

Register now to be part of the conversation. For sponsorship inquiries, contact [email protected].

Sponsored by Intel, Samsung, and other industry leaders.


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