Mass Effect: Andromeda Act I: A Bold Start with Room for Improvement

BioWare’s Mass Effect: Andromeda launches humanity on its most ambitious mission yet: colonizing the Andromeda galaxy. With 100,000 settlers in cryo-sleep for 600 years, the game promises an epic sci-fi adventure. But does the opening act deliver? Here’s our breakdown of the good and the bad from the game’s initial hours.

A Slow-Burning Beginning

The game opens with your character—either Scott or Sarah Ryder—awakening from cryogenic stasis. I chose Sarah Ryder, whose empathetic voice acting stood out immediately. However, the anticipated “golden world” proves elusive when the ark ship encounters the Scourge, a massive dark matter phenomenon that derails the mission.

Key Events in Act I:

  • Cryo-system malfunctions endanger the crew
  • A hazardous landing on Habitat 7 due to Scourge-induced storms
  • First encounters with the Kett, the game’s primary antagonists

Editor’s Note: Minor spoilers ahead. For a full review, check out our comprehensive analysis.

Gameplay First Impressions

The initial planet, Habitat 7, offers:

  • Dynamic Environments: Lush vegetation juxtaposed with violent lightning storms
  • New Movement Mechanics: Jetpack-assisted jumps add verticality to exploration
  • Combat Encounters: Early skirmishes with the Kett introduce combat mechanics

Mass Effect: Andromeda’s stunning alien landscapes Image Credit: EA

Narrative Hits and Misses

The father-daughter relationship between Sarah and Alec Ryder serves as the emotional core, but the execution falters:

  • Dialogue Limitations: Responses lean professional or casual, lacking emotional depth
  • Pivotal Moments: Key story beats sometimes feel unearned
  • Worldbuilding: Intriguing alien artifacts hint at deeper lore

Technical Considerations

While visually impressive, some elements need refinement:

  • Map System: 2D representation struggles with 3D environments
  • Mission Tracking: Objectives can become confusing in open areas
  • Alien Design: The Kett’s visual design may not inspire intended intimidation

The Bigger Picture

Andromeda successfully establishes:

  • High-stakes galactic colonization premise
  • Classic BioWare RPG elements (choices, companions, exploration)
  • Potential for narrative growth across subsequent acts

As Act I concludes, players are left with a solid foundation—though one that shows room for improvement in emotional engagement and technical execution. The true test will be whether subsequent acts can capitalize on this setup and deliver the depth Mass Effect fans expect.

For those embarking on their Andromeda journey, the opening hours offer a mix of promising potential and noticeable flaws—a fitting metaphor for humanity’s uncertain galactic expansion.


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